11/5/2023 0 Comments Monster train save location![]() Random Discards (Drain, Forgone power, Titan's Gratitude) Plink isn't the only spell, though, lots of RNG spells that could dramatically alter the battle if you knew ahead of time what targets would be hit: (and therefore play different spells, play in a different order, or in a different location to either change the rng or take advantage of that knowledge I also think that know what plink would hit ups its usefulness quite a bit for me personally - I think its huge downside is its unpredictability, and if you remove that its significantly better.Īnything with card draw (awoken rail spike, important work, offering token, Deep Offering, Excavated Ember, offering monument, winged steel, queen's tail, sap tap, mask of penumbra) if you have more cards in your draw pile than you are drawing. ![]() So then what's wrong with being on the honor system? Why do you need the game to FORCE it? You can refine and refine and refine and add add add add add add to how much stat tracking you do but the relative value of what you're getting out of it gets less and less and you're not lessening the work involved to continue further. Refining a stat to better metrics is almost always good. Mostly so in a smaller studio when single individuals are covering multiple roles (as opposed to a large one with disparate teams with reduced overlap in duties).Īlso, people frequently misunderstand how much time is involved in adding "this simple suggestion". Yes we are, because a developer's time and money are limited resources, and choosing to spend both on implementing your "solution" to a problem very few people care about means they are not spending them doing things more people are likely to appreciate such as bug fixes, additional content, and balance changes. Those who don't care are not at all affected by the change. I think this solves at least part of my "problem" and keeps the game design choice as is. One for runs with a Metanumber below or equal 1. So everybody can easly see how the runs were done.įurthermore I would suggest, that there are 2 win streak penals. So my solution to the problem, that is within the vision of the developer, is as follows:Ī win streak has an additional meta number, that counts the number of restarts per run. The developer wants the player to have the choice, which is fine with me, but the win streak problem stays. Well as I feel it is kind of a cheat, I thought I would send a bug report (maybe it is not intended I thought), but as I read up on the topic, I saw that it was indeed intended as is. I was very surprised by that, since I feel it kind of corrupts the legitimacy of the win streaks and makes the game way simpler than it should be, in my opinion. Hi all, I recently found out, that you can always simply stop in the middle of a battle, and restart it from the beginning, by simply going to the main menue and continuing the game.
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